On this game I was the partner in charge of design and made decisions regarding movement, abilities, and player interaction. I designed and implemented both the dash and jump cooldown abilities for this game as well as the tag mechanic. I also implemented the semi-permeable platform.
 SuperTag was developed as the final project with Jordan Hanes in our Intro to Unity class over the course of three weeks. It's a game where to players compete in a game of tag while armed with a dash and super jump on a cool down timer.